Like a Phoenix from the ashes...


by 6 years ago in Event horizon

2 votes and 19 comments


The game was founded in early June as a game that was meant to provide a fresh gameplay experience. And that&amp;amp;#039;s exactly what it did. Instead of copying other games and adapting their content, ideas etc. for a new game (which is actually quite common), the developer of this game decided to innovate - most, if not all of the game was coded by the developer himself from scratch, with a lot of ideas that haven&amp;amp;#039;t been used much by the devs in the market.&lt;br /&gt;<br />
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One of the most important of such unusual ideas being the theme - the game focuses on a hacker&amp;amp;#039;s lifestyle and, unlike a lot of other games I&amp;amp;#039;ve played, it tries to recreate it as close to the original as possible. Have you ever played a game, where a even a simple task, like upgrading your in-game skills relies on your real life skills as much as your in game stats? In most games, you just decide what skills you want to spend your skill points on, pay a fee and click a button - and you&amp;amp;#039;re done.&lt;br /&gt;<br />
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But that&amp;amp;#039;s not the same for this game. Here, if you want to improve your skills, just paying a fee and choosing your skill isn&amp;amp;#039;t enough - you literally have to train to improve your skills, via completing a simple mini game that tests your real life skills: logic, typing speed, memory etc. This way, you actually get the feeling that you really are training your skills, both in-game and real life and best of all, this fits so well with the theme of the game, as all the mini games are focused on skills and things that are a crucial part of a hacker&amp;amp;#039;s life. Heck, if you don&amp;amp;#039;t believe me, check out the way duels (will) work in this game - you&amp;amp;#039;ll get a computer console that you have to manually write in commands to attack your opponent, making your in-game skills rather useless, if your real life skills, for example, strategy, typing speed are lacking.&lt;br /&gt;<br />
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I joined this game somewhere in the middle of July. By then, the game had already started taking form more or less, but was still quite far from being finished. Even though the game didn&amp;amp;#039;t have much content available, the amount it had already was enough to get me interested in continuing to play the game and to see how it turns out. Of course, due to the low amount of time the game had been on, the lack of proper testing by loads of testers and the low mount of content the game had to offer, I quickly found myself taking a lot of time reporting the bugs I&amp;amp;#039;ve found and the ideas I had on improving the game. What surprised me, was that my ideas and reports were handled very fast - most of my ideas that were accepted, were implemented within... hours. What was even more surprising... That the game only had 1 developer...&lt;br /&gt;<br />
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Soon, several other players joined the game. A lot of them were from the Facepuncher forums, so they made their own organization, but a couple other players weren&amp;amp;#039;t Facepunchers. That was when tournaments and competitions began. Naturally, competing with the Facepunchers was the main fun activity we had at the time, so we actively participated in every competition thrown at us, which even led to active non-Facepunchers joining forces and the creation of an opposing organization to be able to better coordinate among us.&lt;br /&gt;<br />
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Unfortunately, after a few weeks of game time, the game went silent - the developer became inactive and soon afterwards, the once active players followed, turning the game into a ghost town. Eventually, the game itself went off-radar for some reason and until recently, there was no way of even access the game page for months.&lt;br /&gt;<br />
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After a few months of waiting, the game finally came back. But a few significant changes took place since it had went down: the interface changed completely (took me awhile to get used to it &lt;img src=&quot;<a href="http://secretrepublic.net/images/smileys/bigsmile.gif">http://secretrepublic.net/images/smileys/bigsmile.gif</a>&quot; width=&quot;16&quot; height=&quot;16&quot; alt=&quot;<img src="http://secretrepublic.net/images/smileys/bigsmile.gif" width="16" height="16" alt=":D" title=":D" class="bbcode_smiley" />&quot; title=&quot;<img src="http://secretrepublic.net/images/smileys/bigsmile.gif" width="16" height="16" alt=":D" title=":D" class="bbcode_smiley" />&quot; class=&quot;bbcode_smiley&quot; /&gt; ), new content was added (new training facilities, file manager, zones...), new forums/support and with many more things to come - in short, it came back even better than it was before and it&amp;amp;#039;s still improving. All we need now to make the game even more fun to play, is time, new and returning players to liven up the community and effort from all of us, to make this game even better than it currently is.

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